After developing on Drop Dots for almost over 3 years and finally picking up git a year ago I need to say how happy I am I did this.
Once you get into it it is plain awesome. Last year when I tried the first time to bring Drop Dots over to Libgdx from AndEngine I also tried out git for the first time.
People told me about it but me as a single developer never thought about might profiting from it and I was wrong. Continue reading Git is awesome
The Multiplayer for Drop Dots is almost finished. Mostly the UI is the last part that’s needs to be done. The app still spits out some errors but those will be probably resolved pretty soon. Only the Single Player Modes are needing some refinement then. I will make this app for the time being all portrait mode and later only on larger screens there will be an option to play the app in landscape mode. This is due to the fact that currently the forced rotation switch between Normal-Mode and Endless-Mode is pretty annoying and hard to deal with even for me as a developer. Continue reading Multiplayer almost finished and updates about the Facebook Integration
Just a small update. I am currently not that productive as I planed. I just finished updating many of the older assets and creating assets for xxhdpi devices which makes a huge difference on newer devices like the nexus 5. Its a huge difference, I promise. Up next is the main menu. If this is finished i will go straight to the single-player modes and upgrade it to the newer engine which hopefully boosts the framerates a little or atleast many things easier on my side. If this is all done, theoretically I will be able to the update into the wild. Continue reading The road to version 3